Assignment 3 blog 1 – Task Plan

1  blog WO3A_0003_MetalGearSolid.jpg

Hello and welcome to my first blog for assignment 3. For this blog i will be covering my task plan for the assignment, this will include what i have chose to do, the learning outcomes that will be achieved and goals that will help me achieve this task.

The option i have chosen

For the assignment i have chosen a content creation build. The content i will be creating will a visually complex model of a “Metal Gear” from the game Metal Gear Solid.

The task and its stated purpose 

The task will be to create a visually complex model of a Metal Gear that will cover all the areas required for the assignment, such as the minimum prims needed, adding scripted prim movement, particles and textures .

The overall purpose for the build will be to create a large and complex Metal Gear model which fans of the Metal Gear games can come look and interact with the intended purpose of entertainment.

Learning goals that will be achieved during the assignment

Throughout the assignment I will be learning how to use the in-viewer building tools by creating a complex model of a Metal Gear. The overall learning goals I hope to achieve will be to:

  1. Learning how to scripted prim movement

This will involve scripting prims such as the arm attached to the Metal Gear that will move via script.

  1. Learning how to use prims with lighting

This will be done by adding lighting effects to areas of the Metal Gear such as the laser cannon.

  1. Learning how to sculpt complex prims

This will be achieved by building the complex parts that make the overall design of the Metal Gear.

  1. Learning how to create and add particle effects

These particle effects will be will be added to the appropriate areas of the Metal Gear.

  1. Learning how to create and deploy prims with transparency

These prims will be made up to create areas on the Metal Gear such as the windows on the front.

  1. Learning how to create animated texture

This will be done by adding animated textures to the areas of the Metal Gear which would be appropriate for its design.

Resources that I will be using for the project

 

metal_gear_rex_by_peanutbutterwerewolf.jpg

Throughout the creation of the Metal Gear I will be referencing images online to help me build the overall model; for example, the 3D model above.

902397-product-silo.png

To get ideas of which textures, animated textures and particle effects that I will use, I will be also looking online. An example for texture, and particle effects will come images like the one above.

For the prim scripts such as how the prims will move I will be looking for videos of a Metal Gear moving for reference; for example videos like this:

For guidance for how to use the in-viewer building tools such as scraping, creating prims and adding textures I will look back over the class notes and other resources such as videos for help.

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